Jelmer (NNG) vs SirSebstar (Norse Walkers) or the Tale of Norse on Norse.Background. Jelmer once told me my starts are off. I win or lose, but I have hardly any draws. This is true. We also have a Bloodbowl history ever since I stole the Dutch Championship 2008 in the final game, quite out of the blue and totally unexpectedly. And lastly, I regard Jelmer as one of the best tournament coaches in the Netherlands. He is a good guy to have on a team.
Jelmer had an exceptionally hard run in this Tournament. He is currently second, right behind me and 2 games ahead of the rest., BUT he has hardly any positional left on the team. He wins, but usually at the unlucky and unsustainable cost of positionals. For this game he could muster 2 Ulfs (one with block) and one Blitzer…. That it. The TV difference buys half a team! TV121 vs TV172. The difference was invested in 3 apo’s to sustain hits and keep his players alive, and 2 stars: Boomber and a Chainsaw.
Jelmers objective: to keep his positionals (His admission; not a real chance to win). Seb’s : to keep his SnowTroll and stay ahead of Vinz_D on it with casualties.(and win!) To get ahead of ourselves, Jelmers Objective failed, Sebs casualty objective has no improvement.
At the start we had nice weather, FF+1 went to Seb and the kick to Jelmer. Which was what he wanted and needed. T1 saw a bit of pushing. A daring attack on the stars led to a Walker being KO’d. Soon after Boomber folded under the weight of a pilling on action. The Chainsaw was busy cutting people up but lacked the intensity for damage. An hit on the Walkers’s AG4 Thrower succeeded in a Niggle, an apo was called to the field and turned it into an BH (twice) After that things looked like they were balanced, and then the penny dropped as well as the PO actions. In quick succession KO’s and CAS followed at the side of NNG. Soon NNG was relegated to dodging to find any kind of safe position. To NNG’s utter dismay one of his 3 remaining positionals got an Niggle, whereupon the APO nearly killed the player. No break for Jelmer here. The cage was assiduously maintained but the Walkers were baying for blood and hunting the slower backside, slowly gaining on the masses. T7 saw a Touchdown being unable to stall any turn longer. Only half the KO’s came back on NNG’s side, and all 2 on the walker side. An NNG defense was set up far in the deep hinterland. The kick went all the way to the LOS and dropped one back. The walkers all walked forward, but the PO’s did their job in removing the LOS out of immediate action. Enough walkers were in scoring position to make defending the endzone difficult. The ball was picked up, thrown, caught and the AG5 player walked to the Dodge runner to handoff. The ball was now safely ensconced in a sort of cage. NNG moved to get in the way, a 3d blitz and an handoff to AG4 later and the ball was over the line. 1-1 Half 2, several players were injured, sent off or ko’d and refused to come back. NNG was out of options. A few KO’s were made, one casualty and the hunt was on. Walkers went to the field with excitement, and the fans wanted to get in on the fun. despite a pitch invasion that knocked down 4 walkers and only one of the remaining 7 NNG’s there was not enough to put pressure on the ball area and halfway through a second walker TD was scored. A 3th walker TD was scored in T7 when 4 players remained after a blitz was thrown, to add insult to injury. It fixed the LOS and moved the fast players up to the ball and the game was (nearly) over. The last setup put the strength on the LOS with Guard in the middle, there was to be nothing but pushes. Jelmer put up a brave fight, but the fight was soon to be decided by dice. There were times he could use something to his advantage, and he used them well, but the two teams really don’t compare. Soon it became a race between trying to cas his players and him trying to KO them or getting sent off.
A solid win 1-3 Touchdowns, 2-4 Casualties. (losts of KO's) One skill, on the AG4 lineman. obviously another AG. AG5 lineman, just waiting to DIE! ;-)
Again I made tactical and strategic mistakes in this game that could have cost me. All the odds were stacked in my favour, but I still ran risks that were unnecessary. Up front I discussed my plan to hire a wizard and buy bribes for this game. I am glad I did not. However when people are trying to demolish your team by fouling because they are losing anyways, you run the risk of actually losing something you care about. I need to teach people not to do that. I also need to play with a better defense, it’s the thing that is lacking and might be holding me back. And lastly I need to get over myself, a comment that needs some explaining but I’ll save that for a rainy day.
Next up: A game against the current Dutch Champion 2015, A man fresh from France. Here, take a look at my new team!
Jelmer had an exceptionally hard run in this Tournament. He is currently second, right behind me and 2 games ahead of the rest., BUT he has hardly any positional left on the team. He wins, but usually at the unlucky and unsustainable cost of positionals. For this game he could muster 2 Ulfs (one with block) and one Blitzer…. That it. The TV difference buys half a team! TV121 vs TV172. The difference was invested in 3 apo’s to sustain hits and keep his players alive, and 2 stars: Boomber and a Chainsaw.
Jelmers objective: to keep his positionals (His admission; not a real chance to win). Seb’s : to keep his SnowTroll and stay ahead of Vinz_D on it with casualties.(and win!) To get ahead of ourselves, Jelmers Objective failed, Sebs casualty objective has no improvement.
At the start we had nice weather, FF+1 went to Seb and the kick to Jelmer. Which was what he wanted and needed. T1 saw a bit of pushing. A daring attack on the stars led to a Walker being KO’d. Soon after Boomber folded under the weight of a pilling on action. The Chainsaw was busy cutting people up but lacked the intensity for damage. An hit on the Walkers’s AG4 Thrower succeeded in a Niggle, an apo was called to the field and turned it into an BH (twice) After that things looked like they were balanced, and then the penny dropped as well as the PO actions. In quick succession KO’s and CAS followed at the side of NNG. Soon NNG was relegated to dodging to find any kind of safe position. To NNG’s utter dismay one of his 3 remaining positionals got an Niggle, whereupon the APO nearly killed the player. No break for Jelmer here. The cage was assiduously maintained but the Walkers were baying for blood and hunting the slower backside, slowly gaining on the masses. T7 saw a Touchdown being unable to stall any turn longer. Only half the KO’s came back on NNG’s side, and all 2 on the walker side. An NNG defense was set up far in the deep hinterland. The kick went all the way to the LOS and dropped one back. The walkers all walked forward, but the PO’s did their job in removing the LOS out of immediate action. Enough walkers were in scoring position to make defending the endzone difficult. The ball was picked up, thrown, caught and the AG5 player walked to the Dodge runner to handoff. The ball was now safely ensconced in a sort of cage. NNG moved to get in the way, a 3d blitz and an handoff to AG4 later and the ball was over the line. 1-1 Half 2, several players were injured, sent off or ko’d and refused to come back. NNG was out of options. A few KO’s were made, one casualty and the hunt was on. Walkers went to the field with excitement, and the fans wanted to get in on the fun. despite a pitch invasion that knocked down 4 walkers and only one of the remaining 7 NNG’s there was not enough to put pressure on the ball area and halfway through a second walker TD was scored. A 3th walker TD was scored in T7 when 4 players remained after a blitz was thrown, to add insult to injury. It fixed the LOS and moved the fast players up to the ball and the game was (nearly) over. The last setup put the strength on the LOS with Guard in the middle, there was to be nothing but pushes. Jelmer put up a brave fight, but the fight was soon to be decided by dice. There were times he could use something to his advantage, and he used them well, but the two teams really don’t compare. Soon it became a race between trying to cas his players and him trying to KO them or getting sent off.
A solid win 1-3 Touchdowns, 2-4 Casualties. (losts of KO's) One skill, on the AG4 lineman. obviously another AG. AG5 lineman, just waiting to DIE! ;-)
Again I made tactical and strategic mistakes in this game that could have cost me. All the odds were stacked in my favour, but I still ran risks that were unnecessary. Up front I discussed my plan to hire a wizard and buy bribes for this game. I am glad I did not. However when people are trying to demolish your team by fouling because they are losing anyways, you run the risk of actually losing something you care about. I need to teach people not to do that. I also need to play with a better defense, it’s the thing that is lacking and might be holding me back. And lastly I need to get over myself, a comment that needs some explaining but I’ll save that for a rainy day.
Next up: A game against the current Dutch Champion 2015, A man fresh from France. Here, take a look at my new team!